Rite of Shadows Hero Review

celica_caring_princess Type Weapon Score
type_inf wpn2_red ★★★★★

Celica: Caring Princess

 Ragnarok is comparable to Blade Tomes
 One shots most top tier non-blue units
 Well-rounded role in battle
 Another red unit

Before anything, here’s a small gallery of my Celica blowing up some top tier heroes in Arena:

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Celica is another red lord unit among the already large count of red lord units. She will be competing with an already solid cast of red heroes for a spot on your team and everything will come down to what your team needs or what playstyle you want. She has her pros and cons, and she will differ from the other heroes. For instance, let’s say your current team is already using the best red mage, Tharja, and has a team built around her but you want some tricks in case you face a situation where your support will need to separate from Tharja, this is where you could consider using Celica. Celica can fire big numbers with her legendary weapon without the need of buffs. Ragnarok, the tome unique to only her, gives her +5 ATK and SPD when her HP is full but receives 5 damage after this no matter if she is initiating the attack or getting attacked. This means she gets more fire power, chance for a follow-up or denies foe for a second attack when her Ragnarok’s passive is active. It also works well with her good stats of 39/32/33/22/22 on neutral spread.

Her other skills are Blazing Light as Special, Spur Def on C and a new skill, Distant Def on A. Her Special should be changed since Rising Light and skills similar to it will proc Vantage. It does it’s damage before and outside of combat so the target will be entering the battle with low HP, the condition for Vantage to activate. Spur Def on the other hand is good enough to keep but can be changed to flex on what your team needs. I have to note that with the new seals we got, Spur Def on C and Spur Def on S will stack and is recommended to be combo’d since they are in-combat buffs. That would be a total of +6 DEF and it will save your allies sometimes. Last on her default set is Distant Def, this skill gives Celica +6 to both DEF and RES when attacked by a ranged enemy. With this, Celica on full HP with Ragnarok gets +5 ATK, +5 SPD, +6 DEF, and +6 RES which great for defending. This makes Celica a well-rounded hero, she can be built offensively or defensively or a balanced of both.

Here is my build for Celica:

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This is an example of an offense build for Celica. It’s a glasscannon type with ATK boon and HP bane, and the addition of Life and Death. Death Blow can be a substitute on A so she won’t suffer that much on defenses. There’s a ton of possibilities. I’d be happy to hear yours.

boey_skillfull_survivor Type Weapon Score
type_inf wpn2_green ★★★

Boey: Skillful Survivor

 High DEF and Earth Boost (+6 DEF in combat
➤ Owl Tome!
➤ Similar to Robin (female) with a bit of difference

Boey is very similar to Robin (female) with just a small difference in their base stats. He has high DEF to deal with ninjas and archer and he also has Ignis as his Special, just like Robin (female). Because of this, we can say Boey’s and Robin’s (female) role in battle is similar with some small differences. Boey gets a new tome, Gronnowl. He gets buffs to all his combat stats for each ally who is beside him. For an ally, he gets +2; for 2 allies, he gets +4; for 3, he gets +6 ATK, SPD, DEF and RES during combat. This gives him a bit more durability but it isn’t enough to deal with top tier mages including Linde and fully buffed Reinhardt in Arena. He would still need Triangle Adept to deal with them and G Tomebreaker for Nino, just like Robin’s (female) build. This means that you have to sacrifice his 2 default passive skill, one being a new to the game. His A is Earth Boost that gives him +6 DEF when his HP is higher by 3 points compared to his foe. His other passive is Renewal for sustain.

mae_bundle_of_energy Type Weapon Score
type_inf wpn2_blue ★★★

Mae: Bundle of Energy

 Gets some essential mage skills by default
➤ Owl Tome

Compared to Boey, Mae is better in dealing with mages with her higher RES and SPD. She also gets some cookie cutter skills for mages, Draw Back as Assist and Desperation on B. Mae holds the blue version of an Owl Tome, Blárowl. It gives her some pros compared to other blue mages defensively but owl tomes can be harder to pull off if you are going for offense.

Mae also gets B Tome Exp. for leveling blue tome units faster. Not good if you want to do slow leveling for SP.

mae_endearing_ally Type Weapon Score
type_inf wpn_colorless3 ★★★★

Genny: Endearing Ally

 Highest ATK among staff units
 Wrathful Staff
 Slow SPD

Finally, healers can get more useful with the addition of Wrathful Staff in the game. This skills removed the -50% damage penalty of healers, meaning, it is possible for them to do extra damage and help with cleaning up. This would also mean it is possible for them to chip more HP on their target while applying certain debuffs depending on what staff they are using. They can also use Absorb that has lifesteal. Genny’s ATK stat is high and will benefit in using Wrathful Staff, but she lacks SPD which means she will get doubled by most heroes in Arena. She has high RES and being colorless which means she can check mages safely.

Genny also gets a number of default healing skills she can choose from to what your team needs.

Elise can benefit more in using Wrathful Staff with Horse Emblem but it’s all up to you.

World of Shadows Hero Review

World of Shadows banners brings new units to Heroes equipped with some new skills that offers the current meta a bit of something new. Some of the new skills can be treated as a way to balance out few of the currently must-have skills in the game like Vantage, Quick Riposte and many more. These new skills might work well with some of the builds of the current units we have but it is best hold onto them first, if you are not a whale, until the banner ends to know if we can get a lower rarity version of the unit to use as a Skill Inheritance fodder.

alm_hero_of_prophecy Type Weapon Score
type_inf wpn1_sword ★★★

Alm: Hero of Prophecy

 Equipped with Falchion
 Windsweep stops activation of some skills
 Windsweep is a double-edged​ sword
 Mediocre SPD

Alm is equipped with Windsweep that prevents his target from retaliating from his attacks if his SPD ≥ 1 compared to the opponent’s but in return, he can’t follow up his attack when he initates the combat. This suppresses skills and prevent them from being used to protect themselves from the attack like Counter, Close Counter, Vantage, Quick Riposte, Breakers, etc as long as the target is not a tome, staff or stone user. Alm can use this skill in different ways. One of which is to poke a target to bring it out of a skill’s activation range, e.g. Alm can attack head first a Hector and remove him from Armad’s HP range. Another use of this skill is for a safe clean up on an enemy with low HP, e.g. a Takumi with Vantage on critical HP won’t be counter-attacking first but instead die. Windsweep will work well with units how has heavy ATK and high SPD which is Alm lacks. This is fixable, he can be inherited with Darting Blow which gives him +6 SPD on his initiates or Fury or Life and Death but this will depend on Alm’s role on your team.

I rolled Alm in this banner and use him as my clean up unit. Here is my build for him:

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faye_devoted_heart Type Weapon Score
type_inf wpn_colorless2 ★★★★

Faye: Devoted Heart

 Firesweep bow
 Slow SPD

Faye owns a new bow that can be inherited by other bow users. This bow is Firesweep Bow. This bow, like every other bow, is effective against flying units but what makes it unique is that is prevents the person equipped with this bow and it’s target from making any form retaliation. To make things clear, here are some example situations:

Unit A and B is has the same range.
1) Unit A is equipped with Firesweep bow and is initiating an attack to Unit B. Units B can counterattack. Unit A can follow up it’s initial attack.
2) Unit A is equipped with Firesweep bow and is getting attack by Unit B. Unit A can’t​ counter attack. Unit N can follow up it’s initial attack.

Like Windsweep, this can be used in different ways and is good in some situation except that Firesweep bow doesn’t have the restriction to making a follow up to an attack as long as the user’s SPD is enough for it. This is the problem with Faye, she has a natural SPD of 21/25/28 which means even with Darting Blow, the highest SPD she can reach is 34 without any help. She would be needing support from her team made to make her a hard carry but she can pass her bow to someone else with better stats if she doesn’t fit your team.

clair_highborn_flier Type Weapon Score
type_fly wpn1_spear ★★★

Clair: Highborn Flier

 Hit and Run is Drag Back v.2
➤ No different from other Pegasus Riders

There’s nothing special about Clair compared to the other Pegasus riders in the game except that she gets the a new skill, Hit and Run, which is a derived version of Drag Back without dragging his target back. The in-game description of this skill is confusing but if you see Clair’s movement in the Paralogue, you’ll understand how it works. This is an alternative skill to have for those builds with Drag Back which is commonly used to bring the unit back to safety, usually seen on glasscannon builds like Brave Axe Cherche. Reminder: This skill is only for melee units, so there will be no crazy builds like never ending stutter step build Leo.

lukas_sharp_soldier Type Weapon Score
type_inf wpn1_spear ★★★

Lukas: Sharp Soldier

 Very high DEF
 Can make a great wall
 Fortress Defense gives +5 Def for -3 ATK

Lukas boasts high DEF for an infantry unit that can reach to 41 naturally on boon. They also gave him Fortress Def to increase his already concrete wall DEF. It gives him +5 DEF but will lowers his ATK by 3. This skill looks very unappealing than the other A skills we have like the regular Defense+, Fury, etc. but I’m pretty sure we are yet to discover how to fit this skill on some builds. He also have Obstruct which he can make a choke point by himself and be a meat shield for his teammates against charging melee units.