World of Shadows banners brings new units to Heroes equipped with some new skills that offers the current meta a bit of something new. Some of the new skills can be treated as a way to balance out few of the currently must-have skills in the game like Vantage, Quick Riposte and many more. These new skills might work well with some of the builds of the current units we have but it is best hold onto them first, if you are not a whale, until the banner ends to know if we can get a lower rarity version of the unit to use as a Skill Inheritance fodder.
Alm: Hero of Prophecy
➤ Equipped with Falchion
➤ Windsweep stops activation of some skills
➤ Windsweep is a double-edged sword
➤ Mediocre SPD
Alm is equipped with Windsweep that prevents his target from retaliating from his attacks if his SPD ≥ 1 compared to the opponent’s but in return, he can’t follow up his attack when he initates the combat. This suppresses skills and prevent them from being used to protect themselves from the attack like Counter, Close Counter, Vantage, Quick Riposte, Breakers, etc as long as the target is not a tome, staff or stone user. Alm can use this skill in different ways. One of which is to poke a target to bring it out of a skill’s activation range, e.g. Alm can attack head first a Hector and remove him from Armad’s HP range. Another use of this skill is for a safe clean up on an enemy with low HP, e.g. a Takumi with Vantage on critical HP won’t be counter-attacking first but instead die. Windsweep will work well with units how has heavy ATK and high SPD which is Alm lacks. This is fixable, he can be inherited with Darting Blow which gives him +6 SPD on his initiates or Fury or Life and Death but this will depend on Alm’s role on your team.
I rolled Alm in this banner and use him as my clean up unit. Here is my build for him:
Faye: Devoted Heart
➤ Firesweep bow
➤ Slow SPD
Faye owns a new bow that can be inherited by other bow users. This bow is Firesweep Bow. This bow, like every other bow, is effective against flying units but what makes it unique is that is prevents the person equipped with this bow and it’s target from making any form retaliation. To make things clear, here are some example situations:
Unit A and B is has the same range.
1) Unit A is equipped with Firesweep bow and is initiating an attack to Unit B. Units B can counterattack. Unit A can follow up it’s initial attack.
2) Unit A is equipped with Firesweep bow and is getting attack by Unit B. Unit A can’t counter attack. Unit N can follow up it’s initial attack.
Like Windsweep, this can be used in different ways and is good in some situation except that Firesweep bow doesn’t have the restriction to making a follow up to an attack as long as the user’s SPD is enough for it. This is the problem with Faye, she has a natural SPD of 21/25/28 which means even with Darting Blow, the highest SPD she can reach is 34 without any help. She would be needing support from her team made to make her a hard carry but she can pass her bow to someone else with better stats if she doesn’t fit your team.
Clair: Highborn Flier
➤ Hit and Run is Drag Back v.2
➤ No different from other Pegasus Riders
There’s nothing special about Clair compared to the other Pegasus riders in the game except that she gets the a new skill, Hit and Run, which is a derived version of Drag Back without dragging his target back. The in-game description of this skill is confusing but if you see Clair’s movement in the Paralogue, you’ll understand how it works. This is an alternative skill to have for those builds with Drag Back which is commonly used to bring the unit back to safety, usually seen on glasscannon builds like Brave Axe Cherche. Reminder: This skill is only for melee units, so there will be no crazy builds like never ending stutter step build Leo.
Lukas: Sharp Soldier
➤ Very high DEF
➤ Can make a great wall
➤ Fortress Defense gives +5 Def for -3 ATK
Lukas boasts high DEF for an infantry unit that can reach to 41 naturally on boon. They also gave him Fortress Def to increase his already concrete wall DEF. It gives him +5 DEF but will lowers his ATK by 3. This skill looks very unappealing than the other A skills we have like the regular Defense+, Fury, etc. but I’m pretty sure we are yet to discover how to fit this skill on some builds. He also have Obstruct which he can make a choke point by himself and be a meat shield for his teammates against charging melee units.